This post has been translated from it's original markdown format, if it seems busted it might appear better over HTTP:
👻 Ripple V3
We're getting there!
Movement: Arrow keys or WASD
Jump: Space
Goal: Jump as many times as possible without touching a ripple!
Press Jump To Begin!
*Who can make the muddy water clear?
Let it be still, and it will gradually become clear.*
id="canvas"
style="border:1px dashed #AAA"
tabindex=0>
Your browser doesn't support canvas. At this point in the world that's actually pretty cool, well done! (R)eset Score:
<span style="font-weight: bold" id="score">0</span>
Changelog
The previous version was two easy to break, even with the requirement of jumping over a ripple to generate a new one and increase your score. This led to the following major changes:
- The game now incorporates asteroid/pacman mechanics. Rather than bouncing off walls, the player and ripples will instead come out the opposite wall they travel through.
- Jump height no longer affects score or the "strength" of a ripple.
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Published 2021-05-11 by mediocregopher
This post is part of a series!
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Response: 20 (Success), text/gemini
| Original URL | gemini://mediocregopher.com/posts/ripple-v3.gmi |
|---|---|
| Status Code | 20 (Success) |
| Content-Type | text/gemini; charset=utf-8 |