Build Minimal Little Voxel Sandbox
At some point I wanted a voxel building sandbox in the vein of Minecraft Classic (if anyone remembers that anymore). I had some free time, and a laptop that only supported OpenGL 1.* so I threw something together. It's now really really old, it ought to still work but the programming style is probably awful. It's world is also a tiny finite cube.
Features:
- lightweight cross-platform voxel sandbox
- built on C, SDL, and OpenGL 1.5 (supposedly, I may have messed parts of it up?)
- coloured lighting
- liquid physics and cellular automata
Screenshot: flying above a tiny island (running under Windows XP)
Usage
Source code is available below. It compiles under Linux, and I did at some point cross compile it for Windows, but I'm afraid anyone not running Linux is on their own.
Build dependencies:
- C compiler (tested with GCC)
- SDL2
- SDL2 image
- SDL2 mixer
- OpenGL 1.5
Further instructions are given in README.md
License
I'm not actually sure, looks like a variant of MIT or BSD.
Response: 20 (Success), text/gemini
| Original URL | gemini://tilde.team/~fudge/build-minimal/index.gmi |
|---|---|
| Status Code | 20 (Success) |
| Content-Type | text/gemini; charset=utf-8; lang=en |