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Unnamed Flight Sim


This little flight sim was an experiment in writing 3D games for limited platforms. It was specifically designed to be able to run comfortably on a Raspberry Pi Zero (version one), which it does.

Initially, I was planning to make something in the mould of Sky Rogue and Ace Combat. A lot of the motivation came from not being able to run Sky Rogue on my laptop, it's surprisingly demanding. As things turned out, I never got around to implementing any of the game mechanics for that because I was having too much fun just flying around at random.

The game has split-screen local multiplayer if you have a controller connected.

Screenshot: flying low past a tree and some weird geology
Screenshot: diving dramatically toward the coast


Usage

Source code is available from a link below. The game is designed to be cross platform but I've only got around to building it on Linux systems. README.md gives more instructions.

Dependencies:

  • Rust compiler
  • SDL2
  • OpenGL


Source code


License

GPL v3.

Response: 20 (Success), text/gemini
Original URLgemini://tilde.team/~fudge/flight/index.gmi
Status Code20 (Success)
Content-Typetext/gemini; charset=utf-8; lang=en