# Paint by number progress, a rant about Diablo Immortal, and what about Damband?
Starting with the last bit, I didn't actually manage to spend any time on
Damband yesterday. Instead, I spent the day working on prepping for a work
meeting, and then put up some new curtain rods. Afterward, instead of working
on Damband, I followed my wife's lead and pulled out my current paint by number
project.
The piece I'm working on is one of four in the 'Into the Land of Fantasy' set
by Schipper (the best of the various paint by number brands). The four
paintings contain fantasy creatures in bottles - a dragon, a fairy, a mermaid
and a gnome. I've already done the first two, and I'm working on the mermaid.
For anyone interested, there's a picture of my progress on my Gemini site.
I'll make a section of my Gopher site that contains all of the various media
files I post here.
At the rate I'm going, I'm hoping to get this one done in another week or two.
I just need to find the time. (For the record, my wife is also working on a
Schipper painting. It's a tri-panel ocean themed one. Color-wise, it reminds
me a little bit like something you'd see on a Lisa Frank binder.)
Now, to Diablo Immortal. For anyone who knows me, my 3 favorite game genres
are ARPGs, roguelikes and idle games. I guess I really like random loot and
seeing numbers go up. I've spent thousands of hours over the years playing
Diablo/II/III, Path of Exile, Torchlight, Angband, ToME, and many other games
in the genres. Because of that, I wanted Diablo Immortal to be good - but I
knew deep down they'd monetize it to unreasonable levels, and they did.
Between the Boon of Plenty, the Empowered Battle Pass, the Prodigy's Path,
the outright 'buy this gem for $150 in 3 transactions' collection in the shop,
combined with all of the standard mobile trappings (the grind, the FOMO, the
dark patterns everywhere), I just gave up and uninstalled it. Not that it
will make any difference since DI will make Blizzard a ton of money - it just
won't be from me. Maybe playing a little Angband will put me in the mood to
work on my own game...
## Some bonus material (about my setup)
I also spent a little time working on a Python script to generate an Atom feed
for my gemlog. I'd really just like to be able to auto-index my updates after
I rsync them. It's not done yet, but I'm getting there.
My workflow for my capsule is pretty straightforward - I have a Linode nanode
that hosts both my Gemini server and my Gopher server, and I write my work
locally and rsync it to the server. I figure it beats self-hosting on my own
network. Longer term, I'd like to figure out a way to keep my Gopher and
Gemini sites in sync - probably a script that can update my gophermap(s)
with an adequate representation of the Gemini content. Since I'm a fan of
retrocomputers, I'd like to have my content accessible in at least one way
that older computers can use.
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