(ffi:clines "
#include <SDL2/SDL.h>
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Event e;
const Uint8 *state;
int quitted;
int up_arrow, down_arrow, left_arrow, right_arrow;
")
(defun fill-rect (r g b x y w h)
(ffi:c-inline (r g b x y w h) (:int :int :int :int :int :int :int) nil
"
SDL_SetRenderDrawColor(renderer,#0,#1,#2,255);
SDL_RenderFillRect(renderer,
&(struct SDL_Rect){.x = #3, .y = #4, .w = #5, .h = #6});
SDL_SetRenderDrawColor(renderer,0,0,0,255);
"))
(unwind-protect
(ffi:c-progn ()
"
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
\"Failed to init %s\",
SDL_GetError());
" (error "SDL init error") "
}
if (SDL_CreateWindowAndRenderer(640,480,SDL_WINDOW_RESIZABLE,
&window, &renderer)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
\"Failed to create w & r%s\",
SDL_GetError());
" (error "SDL create window error") "
}
quitted = 0;
for (;;) {
while(SDL_PollEvent(&e))
if (e.type == SDL_QUIT) quitted = 1;
else if (e.type == SDL_KEYDOWN)
switch (e.key.keysym.sym) {
case SDLK_q:
quitted = 1;
break;
}
if (quitted) break;
SDL_RenderClear(renderer);
"
(fill-rect 100 200 255 100 200 300 400)
"
SDL_RenderPresent(renderer);
SDL_Delay(25);
}")
(ffi:c-inline () () nil "SDL_Quit()" :one-liner t))
(si:quit)
Response:
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